Never Let Me Go by Kazuo Ishiguro ends about as well as it can. I first heard about the book a few weeks back when a trailer for the movie showed up. I didn't watch the trailer (which was probably wise prior to reading the book) but decided it sounded a little interesting. I'd heard of the author before, but not read anything by him. So I picked it up. The book follows Ruth, Tommy and Kathy as they grow up, first in a boarding school type location and then as they venture into the world after school. Or as much of it as they're allowed to see. I won't go into specifics about the plot as some of the impact comes from following the story, but it is interesting. It's told from a reminiscing/memoir point of view and is mostly slice of life with a sci-fi edge to it. And a rather sharp one at that. It's not terribly surprising there' s a movie in the works and that the book is gaining some attention again considering the topics it tackles. It's definitely interesting and well written. (And a little depressing.)
Other than that, life continues in casa del 'd'. The weather has been wonderfully cool for July. I approve of this oddball summer we're having. It's certainly hot enough during the day, but the evenings have been actually pleasant.
I contemplated rambling a little bit about video games. Mostly as I was thinking about consoles and the sorts of games you tend to buy for them. Everybody needs a good racer and a fighting game and so on. But really, there's not a lot of topic there. At least that hasn't been covered better elsewhere. So no ramblings for you. Just go buy a racing game and a fighter and a platformer or two. Maybe a party game.
Oh hey, remember that last line thing? Here's one without any commentary: Guardian of Lies by Steve Martini, "They were now on Liquidia's short list, and the man known in Tijuana as the Mexecutioner had a very long memory." Ok, the only comment I have is Mexecutioner? Really? I suspect the author had one too many of his last name. You know what the best name for an assassin would be? Mexecutioner. Because he's from Mexico. And he executes people. I love you man! <sigh>
Showing posts with label last lines. Show all posts
Showing posts with label last lines. Show all posts
Thursday, July 08, 2010
Thursday, December 10, 2009
In which I seek my fortune
And so another week has passed. We are in the relative calm that is the period between Thanksgiving and Christmas. I say relative calm as shopping occasionally happens and that can be terribly exciting. Although we're pretty much done I believe, so not so much on the excitement front.
We did watch Azumi, an alright Japanese flick about a female assassin set back in historical Japan after the battle of Sekigahara. They were still trying to unite Japan under a Shogun and so on. Messy time. Somewhat messy movie. Fights were alright. I'm pretty sure it was based on a manga series, so there's some of that sensibility to it.
I'm currently reading a rather fascinating time travel story called Replay. You'll get more on it as I finish it. Suffice to say I'm enjoying it quite a bit, although it's on the depressing side.
See? Not much worth rambling on about. G has learned to whistle. Well one tone anyway. So he's attempting to drive lovely wife insane with his new found skill. Girls are ... well ... actually not up to much. I suspect we're all marking time until Christmas. Which is in two weeks. How did that happen?
Oh, hey, you know what time it is? Last Line time, that's what time it is. This week comes courtesy of Andrew Pepper and The Revenge of Captain Paine. "Pyke had done what he had done, and while those actions may have led to the death of his wife, fortune too, had played its hand, and fortune, as it always did with men who took risks and imposed themselves on the world, would shine on him again." You too can take risks, go up against fortune, kill your wife and expect good things to come of it. I'm glad we have these books. Truly nature may be red in tooth and claw, but nothing is vicious like a good fortune seeking, wife sort of lamenting, reversals of fortune waiting in the wings-ing, ne'er do well. Huzzah! In case lovely wife is reading this, honey, you totally don't mind if I bet your life so that fortune may shine uponus me right?
That was nice. I really needed something to give this post a little purpose. Littlest sis needs to regale us with more massage therapy class stories.
So, off with you lot for another week or so.
We did watch Azumi, an alright Japanese flick about a female assassin set back in historical Japan after the battle of Sekigahara. They were still trying to unite Japan under a Shogun and so on. Messy time. Somewhat messy movie. Fights were alright. I'm pretty sure it was based on a manga series, so there's some of that sensibility to it.
I'm currently reading a rather fascinating time travel story called Replay. You'll get more on it as I finish it. Suffice to say I'm enjoying it quite a bit, although it's on the depressing side.
See? Not much worth rambling on about. G has learned to whistle. Well one tone anyway. So he's attempting to drive lovely wife insane with his new found skill. Girls are ... well ... actually not up to much. I suspect we're all marking time until Christmas. Which is in two weeks. How did that happen?
Oh, hey, you know what time it is? Last Line time, that's what time it is. This week comes courtesy of Andrew Pepper and The Revenge of Captain Paine. "Pyke had done what he had done, and while those actions may have led to the death of his wife, fortune too, had played its hand, and fortune, as it always did with men who took risks and imposed themselves on the world, would shine on him again." You too can take risks, go up against fortune, kill your wife and expect good things to come of it. I'm glad we have these books. Truly nature may be red in tooth and claw, but nothing is vicious like a good fortune seeking, wife sort of lamenting, reversals of fortune waiting in the wings-ing, ne'er do well. Huzzah! In case lovely wife is reading this, honey, you totally don't mind if I bet your life so that fortune may shine upon
That was nice. I really needed something to give this post a little purpose. Littlest sis needs to regale us with more massage therapy class stories.
So, off with you lot for another week or so.
Thursday, October 01, 2009
Last line, some rambling, what? Are you new here?
It's been a while since our last Last Line, so I felt like another one. This time the ol' letter 'd' goes where he's not gone before. Romance novels. At least, I think it's a romance novel. I really don't know and more to the point, don't care. Anyway.
From Distant Dreams (Ribbons of Steel No. 1) by Judith Pella and Tracie Peterson. "Perhaps the dreams were not so distant after all." Now, while I am certainly not a professional writer (and based on the contents here, it's arguable I'm even an amateur) I offer this valuable tip: if the last line of your book is going to contradict the title, you might want to change one of them. Unless you are an artiste and darnitall that's the whole point! Why do you not get my Art?! Begone unworthy cretin!! (Artistes live and breath exclamation points!) Since this not Art (no, really, it's not) I have sincere doubts about the location of these dreams. And I wonder if they're really dreams at all. Perhaps flights of fancy. Or night terrors. I have a sneaking suspicion that's what this book would leave me with...
An on to the rambling. It's October. I'm not entirely certain how that happened. School has started and the weather is starting to finally cooperate, so I suppose it makes sense. But I'm not convinced I'm ready for the roll into the holiday season. It is nice to have a few Halloween decorations up. We need some more tombstones. Perhaps a scarecrow. I'll have to break out some horror movies soon.
I did read Odd and the Frost Giants by Neil Gaiman and it was brilliant. I really enjoy Norse mythology and this was a pretty good tale set in that milieu. It was of course Loki's fault and possibly lessons were learned, but mostly it's a good romp. It's quick and it will leave you wanting a few more stories with the All Father and crew (in fact I checked out a collection of Norse mythology to scratch just that itch). So if you are at all familiar with Thor or want to be, it's a fun little story.
I don't think we've seen any movies lately... Oh wait, I did watch the Ghost in the Shell:SAC movie, Solid State Society and it was good (if a little confusing). It is sort of a retelling of the original Ghost in the Shell film (much like the TV series was a reboot of the film franchise) so that was interesting. It's actually a little hard to call it a retelling as there weren't a lot of plot details that were shared, but if you've read the graphic novel or seen the movies and then the tv stuff you probably understand what I'm trying to say. Which I suspect is very few of you, but this is not Brought to you by the letter 'whoever you are', so skip to the next paragraph already.
At this point I would like to mention that homework is stupid. Especially in the large amounts that the local grade school feels the need to pass along. I have no problems with work being done to teach concepts, but large amounts of it are not helpful. That is all.
Had a rather nice training session on Graphic Novels at the Library yesterday. It focused mostly on the non manga side of things, so lots of things I hadn't heard of. It was fun. And some new titles to look into. I'm sure you'll hear about them in the coming months.
From Distant Dreams (Ribbons of Steel No. 1) by Judith Pella and Tracie Peterson. "Perhaps the dreams were not so distant after all." Now, while I am certainly not a professional writer (and based on the contents here, it's arguable I'm even an amateur) I offer this valuable tip: if the last line of your book is going to contradict the title, you might want to change one of them. Unless you are an artiste and darnitall that's the whole point! Why do you not get my Art?! Begone unworthy cretin!! (Artistes live and breath exclamation points!) Since this not Art (no, really, it's not) I have sincere doubts about the location of these dreams. And I wonder if they're really dreams at all. Perhaps flights of fancy. Or night terrors. I have a sneaking suspicion that's what this book would leave me with...
An on to the rambling. It's October. I'm not entirely certain how that happened. School has started and the weather is starting to finally cooperate, so I suppose it makes sense. But I'm not convinced I'm ready for the roll into the holiday season. It is nice to have a few Halloween decorations up. We need some more tombstones. Perhaps a scarecrow. I'll have to break out some horror movies soon.
I did read Odd and the Frost Giants by Neil Gaiman and it was brilliant. I really enjoy Norse mythology and this was a pretty good tale set in that milieu. It was of course Loki's fault and possibly lessons were learned, but mostly it's a good romp. It's quick and it will leave you wanting a few more stories with the All Father and crew (in fact I checked out a collection of Norse mythology to scratch just that itch). So if you are at all familiar with Thor or want to be, it's a fun little story.
I don't think we've seen any movies lately... Oh wait, I did watch the Ghost in the Shell:SAC movie, Solid State Society and it was good (if a little confusing). It is sort of a retelling of the original Ghost in the Shell film (much like the TV series was a reboot of the film franchise) so that was interesting. It's actually a little hard to call it a retelling as there weren't a lot of plot details that were shared, but if you've read the graphic novel or seen the movies and then the tv stuff you probably understand what I'm trying to say. Which I suspect is very few of you, but this is not Brought to you by the letter 'whoever you are', so skip to the next paragraph already.
At this point I would like to mention that homework is stupid. Especially in the large amounts that the local grade school feels the need to pass along. I have no problems with work being done to teach concepts, but large amounts of it are not helpful. That is all.
Had a rather nice training session on Graphic Novels at the Library yesterday. It focused mostly on the non manga side of things, so lots of things I hadn't heard of. It was fun. And some new titles to look into. I'm sure you'll hear about them in the coming months.
Thursday, September 03, 2009
Gardens, Monsters, Last Lines
So, here is the picture of the recent green bean/cucumber harvest. Alas, these are the only 2 cucumbers we were able to grow. Soon they will be pickles. Oh yes, yes they will. Tasty tasty pickles. Hopefully. As mentioned the green beans have been the big winner this summer (oh and the snap peas, can't forget them). This represents only a small amount of what we've grown, but this was the single biggest batch we picked. And they are mighty fine. We've had some decent tomatoes and some decent peppers as well. All in all the garden has been a success. And I just found out that lovely wife planted some spinach for a fall harvest. So yay for that. Next year we'll have a slightly better idea about what we're doing.
I have finally finished all 18 volumes of Naoki Urasawa's Monster. It was quite the ride. I'm uncertain how I feel about the ending (and really given the buildup that occurred across 18 volumes, I'm really not sure what would have worked) but I can wholeheartedly recommend the series. If you have access to it, track it down. It's a pretty fascinating ride. Politics, questions of humanity, intrigue - this series has just about a dash of everything. It really is pretty amazing how much stuff is crammed into the story. The few knocks against it are the constant introduction of new characters (even at the end) which can be pretty difficult to follow (wait, who did what to who and when?) and the fact that the story really does cover a lot of ground. It can be difficult to keep track of (even with the helpful charts at the beginning). (And yes I'm aware I just said that was a positive as well, thanks) So yes, Monster good. Letter 'd' approved.
And lest you think I forgot, here's another last line. This time it comes from The Latent Powers of Dylan Fontaine (Amazon link, yo) by April Lurie. It reads, "From the audience, Headbone calls out, 'Dylan! Studmeister! Give us lessons!'" It's been a while since I made note of this particular line, so I have no scathing commentary. I will simply say that if anyone should be using the term studmeister, it's definitely someone named Headbone. (Based on the blurb I have a sneaking suspicion that he's a band member. A particularly gnarly one at that dude. But that almost counts as research, so ignore that bit.) I am glad to see that Headbone is interested in learning something. Especially as the book is now over and he will never get the chance.
We recently caught the first few episodes of Hamish Macbeth, a Scottish TV series based on the M.C. Beaton books. It's good. It takes an episode or two to make sense of the accents, but after that it's an amusing little police show. Robert Carlyle makes an excellent Hamish (and a good zombie as well - 28 Weeks Later says hi) and the girl who plays Moaning Myrtle in the Harry Potter films does a good job as one third of the main love triangle. Also worth tracking down.
And I think that about does it. Family is in town at the moment and will continue to arrive through Saturday. It will make for a busy weekend, but it will be nice to see everyone again. So happy early Labor Day to all. (And who let it be September already?!)
I have finally finished all 18 volumes of Naoki Urasawa's Monster. It was quite the ride. I'm uncertain how I feel about the ending (and really given the buildup that occurred across 18 volumes, I'm really not sure what would have worked) but I can wholeheartedly recommend the series. If you have access to it, track it down. It's a pretty fascinating ride. Politics, questions of humanity, intrigue - this series has just about a dash of everything. It really is pretty amazing how much stuff is crammed into the story. The few knocks against it are the constant introduction of new characters (even at the end) which can be pretty difficult to follow (wait, who did what to who and when?) and the fact that the story really does cover a lot of ground. It can be difficult to keep track of (even with the helpful charts at the beginning). (And yes I'm aware I just said that was a positive as well, thanks) So yes, Monster good. Letter 'd' approved.
And lest you think I forgot, here's another last line. This time it comes from The Latent Powers of Dylan Fontaine (Amazon link, yo) by April Lurie. It reads, "From the audience, Headbone calls out, 'Dylan! Studmeister! Give us lessons!'" It's been a while since I made note of this particular line, so I have no scathing commentary. I will simply say that if anyone should be using the term studmeister, it's definitely someone named Headbone. (Based on the blurb I have a sneaking suspicion that he's a band member. A particularly gnarly one at that dude. But that almost counts as research, so ignore that bit.) I am glad to see that Headbone is interested in learning something. Especially as the book is now over and he will never get the chance.
We recently caught the first few episodes of Hamish Macbeth, a Scottish TV series based on the M.C. Beaton books. It's good. It takes an episode or two to make sense of the accents, but after that it's an amusing little police show. Robert Carlyle makes an excellent Hamish (and a good zombie as well - 28 Weeks Later says hi) and the girl who plays Moaning Myrtle in the Harry Potter films does a good job as one third of the main love triangle. Also worth tracking down.
And I think that about does it. Family is in town at the moment and will continue to arrive through Saturday. It will make for a busy weekend, but it will be nice to see everyone again. So happy early Labor Day to all. (And who let it be September already?!)
Labels:
Hamish Macbeth,
last lines,
Monster,
squarefoot garden
Thursday, August 13, 2009
Last lines and thoughts on board games
Ok, it's time for a new feature here in letter 'd' land. I know, I know, "but letter 'd'" you say, "what about the movie trading cards and your lackadaisical flickr account and all the other "features" you start but then never do anything with?" "Well," I say, "here's another. Now shut up and eat your vegetables. That garden isn't just for looks you know."
Anyway.
Working in a Library (especially the hush hush behind the scenes super cool I could show you but then have to kill you part) comes with certain perks. Namely books. I can look at lots and lots of books. And there are a lot to look at let me tell you. So I decided it would be great fun (for me) to find some of the really out there books and post the last line from said books. There may be some sarcasm involved. I am still me after all. So hopefully since there will always be books coming in, it won't be too hard to make this happen every once in a while. Or more often than that...
Anway, this week's lovely little gem comes from Cast in Silence by Michelle Sagara. It's part of the Chronicles of Elantra which is a fantasy series I believe. Possibly urban fantasy, I've no real idea. Part of the charm of this feature is a distinct lack of research. I don't believe I even read the blurb. I did provide the Amazon link so you could go look at the cover. It will be important. Trust me.
The last line of Cast in Silence reads, "She felt some tiny part of her unclench and relax, and she began to ask him what, and why, and how, as they walked, and she didn't even mind when he got all technical and half his words went straight over her head." I will not comment on what part of her unclenched except to say that by saying that much I've let all of you make that joke for me. Thanks. It's nice to see that airheads are capable of saving the world as well. If you looked at the cover you will notice the lead female is not blond. Assuming that is said female on the cover (and it usually is) this obviously adds an element of sci fi to the book as she must have dyed her hair in order to achieve some form of artificial intelligence. (I offer the old blond joke about hair dye and AI as evidence for this.) I'm also curious as to why she did not ask who, and where, and when, since as a former blond I'm pretty sure her terribly limited AI could have handled the answers to those questions. Point a blond to a party and well... you get the idea.
So thanks Cast in Silence for being our first test subject for last lines. I'm sure it will be back. I've got a Library full of source material and I'm not afraid to use it.
On to other things. I've got a few random observations about board games. And the people who play them. We got into board games a few years back when we were introduced to Settlers of Catan. I played board games before that, but I'm pretty sure it was around then that I realized board games had come quite a way since titles like Monopoly, and Risk, and Clue and so on. Poked around some and starting finding all sorts of fun titles like Ticket to Ride and Blue Moon City etc.. I have several relatives who are convinced I have some sort of back alley board game dealer as there's no way these things are sold in stores. I've been to Walmart man and they do not sell Zooloretto! they say. So yes, hobby games are in a completely different place now.
Which is not to say it's a place for everyone. Much like saying all animated films are for kids will get you a quick punch to the kidney, saying all games are simple time sinks will get you another bruised kidney. I do my best to research the games I pick up in order to make sure I will have people to play against, but apparently I have some optimism in me as occasionally I stumble and pick up a game that lovely wife or even letter 'r' have trouble going near.
Let's take Blue Moon for example (note, do not confuse this with Blue Moon City which we all love). It's a card game similar in some ways to Magic and other collectible type games. They removed much of the random collectible nature by simply offering standard expansion decks. You buy the Flit deck and you get the same 30 cards as everybody else that buys that deck. There were a handful of these decks put out so that the game offered some variety. At it's heart, Blue Moon is a trick taking game. You play cards that allow you to control dragons. Win 4 dragons and you win the game. Run the other player out of cards while you control more dragons (if you can't get to 4) and you win the game.
Part of the problem (if you're my wife) is that the game only comes with 3 dragons. "If you're supposed to attract a 4th dragon, why isn't there a 4th dragon?" She says every single time I bring up the game. I don't know. Because it was cheaper this way. Because Knizia only likes the RGB color wheel. Who knows. Really not a terribly rational thing to get hung up on if you ask me. The other problem is that since there's a bit of Magic in the game's heritage, you really have to learn the way a deck works. Each deck offers different ways to break the relatively simple rules of the game (you play one character card and one booster or support card in an effort to at least match your opponent's strength). Once you learn how the deck works you can start to build a little bit of a strategy against the other decks.
I suspect this game fails for my wife because there's a little too much effort in learning the game for what she perceives as not enough reward (the non existent 4th dragon). Usually if she wins at something I can entice her to play again. Not so much with this one. The appeal of learning the strengths and weaknesses of each race (deck) and then trying to pit those abilities against the other races isn't enough of a motivator for her. The letter 'r' and I can spend a good hour or so trying them out and seeing how they work. As mentioned not everything is for everyone. The letter 'r' may get a slightly used birthday present this year as there's nothing sadder than a game that sits in a closet and doesn't get played. Although I may give McK a chance at learning it first. She's getting old enough that some of the games that have typically been adult games are starting to be interesting to her. As well as playable.
Then there's something like Arkham Horror. I picked this one up as I really like the Cthulhu theme and I thought it would be fun to give a co-operative game a try (all the players work together to try and prevent the end of the world). The problem here is (and I can't even convince the letter 'r' to try this one) it's got a lot of bits and even more rules. Learning curve strikes again. I often wonder how things would have gone if we'd played that first time with someone that knew the game. It doesn't help that you really need more than 3 people to play. And a typical game clocks in at 3-4 hours.
So those are some of the factors that come into play when looking for a new game. Time, number of rules/bits, what drives the fun of the game. Which isn't to say that it can be hard to find a game that everyone will like. As mentioned, Dominion is a big hit. Ticket to Ride goes in phases (have I forgotten how much my blood pressure tends to rise when I play it?). No Thanks and a few others make the rounds too. It helps if you know the people you're playing with. It also helps if you have a back alley game dealer that knows the product so you can ask questions. I mean, Walmart doesn't sell this stuff man. (Pro tip: if you want to go looking for something new and off the beaten path start here)
This may eventually become something of a feature as well. Games my wife hates. Or loves. It might prove more interesting review fodder. We'll see.
In other non Library/geek news there is a birthday coming up in casa del 'd'. So happy birthday bug. Remember, brains are not food.
Anyway.
Working in a Library (especially the hush hush behind the scenes super cool I could show you but then have to kill you part) comes with certain perks. Namely books. I can look at lots and lots of books. And there are a lot to look at let me tell you. So I decided it would be great fun (for me) to find some of the really out there books and post the last line from said books. There may be some sarcasm involved. I am still me after all. So hopefully since there will always be books coming in, it won't be too hard to make this happen every once in a while. Or more often than that...
Anway, this week's lovely little gem comes from Cast in Silence by Michelle Sagara. It's part of the Chronicles of Elantra which is a fantasy series I believe. Possibly urban fantasy, I've no real idea. Part of the charm of this feature is a distinct lack of research. I don't believe I even read the blurb. I did provide the Amazon link so you could go look at the cover. It will be important. Trust me.
The last line of Cast in Silence reads, "She felt some tiny part of her unclench and relax, and she began to ask him what, and why, and how, as they walked, and she didn't even mind when he got all technical and half his words went straight over her head." I will not comment on what part of her unclenched except to say that by saying that much I've let all of you make that joke for me. Thanks. It's nice to see that airheads are capable of saving the world as well. If you looked at the cover you will notice the lead female is not blond. Assuming that is said female on the cover (and it usually is) this obviously adds an element of sci fi to the book as she must have dyed her hair in order to achieve some form of artificial intelligence. (I offer the old blond joke about hair dye and AI as evidence for this.) I'm also curious as to why she did not ask who, and where, and when, since as a former blond I'm pretty sure her terribly limited AI could have handled the answers to those questions. Point a blond to a party and well... you get the idea.
So thanks Cast in Silence for being our first test subject for last lines. I'm sure it will be back. I've got a Library full of source material and I'm not afraid to use it.
On to other things. I've got a few random observations about board games. And the people who play them. We got into board games a few years back when we were introduced to Settlers of Catan. I played board games before that, but I'm pretty sure it was around then that I realized board games had come quite a way since titles like Monopoly, and Risk, and Clue and so on. Poked around some and starting finding all sorts of fun titles like Ticket to Ride and Blue Moon City etc.. I have several relatives who are convinced I have some sort of back alley board game dealer as there's no way these things are sold in stores. I've been to Walmart man and they do not sell Zooloretto! they say. So yes, hobby games are in a completely different place now.
Which is not to say it's a place for everyone. Much like saying all animated films are for kids will get you a quick punch to the kidney, saying all games are simple time sinks will get you another bruised kidney. I do my best to research the games I pick up in order to make sure I will have people to play against, but apparently I have some optimism in me as occasionally I stumble and pick up a game that lovely wife or even letter 'r' have trouble going near.
Let's take Blue Moon for example (note, do not confuse this with Blue Moon City which we all love). It's a card game similar in some ways to Magic and other collectible type games. They removed much of the random collectible nature by simply offering standard expansion decks. You buy the Flit deck and you get the same 30 cards as everybody else that buys that deck. There were a handful of these decks put out so that the game offered some variety. At it's heart, Blue Moon is a trick taking game. You play cards that allow you to control dragons. Win 4 dragons and you win the game. Run the other player out of cards while you control more dragons (if you can't get to 4) and you win the game.
Part of the problem (if you're my wife) is that the game only comes with 3 dragons. "If you're supposed to attract a 4th dragon, why isn't there a 4th dragon?" She says every single time I bring up the game. I don't know. Because it was cheaper this way. Because Knizia only likes the RGB color wheel. Who knows. Really not a terribly rational thing to get hung up on if you ask me. The other problem is that since there's a bit of Magic in the game's heritage, you really have to learn the way a deck works. Each deck offers different ways to break the relatively simple rules of the game (you play one character card and one booster or support card in an effort to at least match your opponent's strength). Once you learn how the deck works you can start to build a little bit of a strategy against the other decks.
I suspect this game fails for my wife because there's a little too much effort in learning the game for what she perceives as not enough reward (the non existent 4th dragon). Usually if she wins at something I can entice her to play again. Not so much with this one. The appeal of learning the strengths and weaknesses of each race (deck) and then trying to pit those abilities against the other races isn't enough of a motivator for her. The letter 'r' and I can spend a good hour or so trying them out and seeing how they work. As mentioned not everything is for everyone. The letter 'r' may get a slightly used birthday present this year as there's nothing sadder than a game that sits in a closet and doesn't get played. Although I may give McK a chance at learning it first. She's getting old enough that some of the games that have typically been adult games are starting to be interesting to her. As well as playable.
Then there's something like Arkham Horror. I picked this one up as I really like the Cthulhu theme and I thought it would be fun to give a co-operative game a try (all the players work together to try and prevent the end of the world). The problem here is (and I can't even convince the letter 'r' to try this one) it's got a lot of bits and even more rules. Learning curve strikes again. I often wonder how things would have gone if we'd played that first time with someone that knew the game. It doesn't help that you really need more than 3 people to play. And a typical game clocks in at 3-4 hours.
So those are some of the factors that come into play when looking for a new game. Time, number of rules/bits, what drives the fun of the game. Which isn't to say that it can be hard to find a game that everyone will like. As mentioned, Dominion is a big hit. Ticket to Ride goes in phases (have I forgotten how much my blood pressure tends to rise when I play it?). No Thanks and a few others make the rounds too. It helps if you know the people you're playing with. It also helps if you have a back alley game dealer that knows the product so you can ask questions. I mean, Walmart doesn't sell this stuff man. (Pro tip: if you want to go looking for something new and off the beaten path start here)
This may eventually become something of a feature as well. Games my wife hates. Or loves. It might prove more interesting review fodder. We'll see.
In other non Library/geek news there is a birthday coming up in casa del 'd'. So happy birthday bug. Remember, brains are not food.
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