Showing posts with label games my wife hates. Show all posts
Showing posts with label games my wife hates. Show all posts

Thursday, October 15, 2009

In which Horror is watched, but not necessarily understood, and a couple other things

So, we caught A Tale of Two Sisters over the weekend. It was a little on the confusing side. And not just because we had to read the subtitles. I suspect The Uninvited (the American remake) is much different. Partially because wikipedia confirms this and partially because the original definitely took a few turns that left us scratching our heads. It starts off a little slow, but just at the point where you start to get fed up it picks up nicely. There were some nice creepy moments and you definitely want to know what's going on, but the end makes you work for it quite a bit. I'm not sure if something was lost in the translation or if we just weren't quite up to the task. So give it a go if you want, it's not bad, but you may wonder just what happened. (And all without a single plot detail - nicely obscure letter 'd')

And now another installment of Games my Wife Hates. Mostly because she's about to have to play it again. This time we're talking about Arkham Horror. I picked this up because of my oft noted love with all things Lovecraft/Cthulhu. First things first - this is published by Fantasy Flight Games and they're known for a few things: their main line board games are not cheap ($80 is not an uncommon price), they have some amazing artwork/components, the games themselves tend to take a while, and their rulebooks can leave a little to be desired. The biggest strike against this game is that it takes 3-4 hours to play. And it is certainly difficult to carve out that sort of time commitment when you have 3 hellions kids running about. I can't really argue that one. Strike two deals with the difficulty, and this comes in a couple flavors. Arkham Horror is a cooperative game - all the players work together to defeat the Great Old One rising from the depths bent on world domination/destruction of humanity. The victory conditions the game sets really do require that you all work together as it's tough to save the world. A lot of the time you feel like you're spinning your wheels - gateways to other worlds will open again if you don't have the proper bits to make sure the darn things stay closed. And you actually need to play a bit to get the feel for the way the game works - which locations are the most notorious for opening said portals, which locations offer money or items or other things you need, how best to set up your characters stats so you can safely navigate the world you find yourself in. The rules themselves are also a little on the complex side and take some getting used to. It's also recommended that you track down some of the player aids created by others as the rulebook is a bit of a nightmare. And when the game takes a long time to play, it can be difficult to get that experience. Unless of course you happen to just fall in love with the thing.

Which my wife hasn't (see title of this segment in case you forgot). There are things to love - the pieces and board are a thing of beauty. Fantasy Flight is known for their bits for a reason (of course, my wife would argue there are way too many of them). It is nice to play a game where you all work together - it's not something that happens a lot. And the theme is indeed part of the game - it's not hard to feel the urgency that the characters themselves would be feeling as another monster has just shown up, but you're low on health and sanity and maybe you should just try sneaking past the darn thing... I have managed to convince lovely wife and the letter 'r' that we should play the game at least once a year. Mostly because I can't quite bring myself to part with it. I'd really like to give it a go with a few more people (it can play up to 8 I believe) as I suspect that really helps with some of the difficulty. Of course it might make things a touch more confusing too. One thing is certain, if you do decide to give this one a go, make sure you have somewhere to set it up, it takes quite a bit of room.

And this is the point where I send a quick Happy Birthday to lovely wife as she is certainly worthy of said felicitations. You're the best sweetie!

Recently stumbled upon the Yoshida Brothers thanks to the vastness that is the internet and the randomness that is Pandora. They're a couple guys that play the shamisen. And they're good at it. Also the Jonathan Coulton cd Best. Concert. Ever. is quite nice. I'm really looking forward to checking out the DVD of the concert that's part of the package.

Here's a lovely, creepy short story for your October pleasure. It's in the same vein as Paranormal Activity.

And on a final note, ListenUp has come to an end of sorts. The show's host, Garnett Lee, as well as regular guest John Davison have moved on to new jobs. There will continue to be a podcast of sorts, but it won't be the same. I'll miss that show, I listened to it every week for the last several years. The members of the cast definitely fell into that strange internet friend type territory. I listened to them enough that I felt like I knew them. So good luck to Garnett and John and good luck to those still with 1up. Here's to the future.

Thursday, August 13, 2009

Last lines and thoughts on board games

Ok, it's time for a new feature here in letter 'd' land. I know, I know, "but letter 'd'" you say, "what about the movie trading cards and your lackadaisical flickr account and all the other "features" you start but then never do anything with?" "Well," I say, "here's another. Now shut up and eat your vegetables. That garden isn't just for looks you know."

Anyway.

Working in a Library (especially the hush hush behind the scenes super cool I could show you but then have to kill you part) comes with certain perks. Namely books. I can look at lots and lots of books. And there are a lot to look at let me tell you. So I decided it would be great fun (for me) to find some of the really out there books and post the last line from said books. There may be some sarcasm involved. I am still me after all. So hopefully since there will always be books coming in, it won't be too hard to make this happen every once in a while. Or more often than that...

Anway, this week's lovely little gem comes from Cast in Silence by Michelle Sagara. It's part of the Chronicles of Elantra which is a fantasy series I believe. Possibly urban fantasy, I've no real idea. Part of the charm of this feature is a distinct lack of research. I don't believe I even read the blurb. I did provide the Amazon link so you could go look at the cover. It will be important. Trust me.

The last line of Cast in Silence reads, "She felt some tiny part of her unclench and relax, and she began to ask him what, and why, and how, as they walked, and she didn't even mind when he got all technical and half his words went straight over her head." I will not comment on what part of her unclenched except to say that by saying that much I've let all of you make that joke for me. Thanks. It's nice to see that airheads are capable of saving the world as well. If you looked at the cover you will notice the lead female is not blond. Assuming that is said female on the cover (and it usually is) this obviously adds an element of sci fi to the book as she must have dyed her hair in order to achieve some form of artificial intelligence. (I offer the old blond joke about hair dye and AI as evidence for this.) I'm also curious as to why she did not ask who, and where, and when, since as a former blond I'm pretty sure her terribly limited AI could have handled the answers to those questions. Point a blond to a party and well... you get the idea.

So thanks Cast in Silence for being our first test subject for last lines. I'm sure it will be back. I've got a Library full of source material and I'm not afraid to use it.

On to other things. I've got a few random observations about board games. And the people who play them. We got into board games a few years back when we were introduced to Settlers of Catan. I played board games before that, but I'm pretty sure it was around then that I realized board games had come quite a way since titles like Monopoly, and Risk, and Clue and so on. Poked around some and starting finding all sorts of fun titles like Ticket to Ride and Blue Moon City etc.. I have several relatives who are convinced I have some sort of back alley board game dealer as there's no way these things are sold in stores. I've been to Walmart man and they do not sell Zooloretto! they say. So yes, hobby games are in a completely different place now.

Which is not to say it's a place for everyone. Much like saying all animated films are for kids will get you a quick punch to the kidney, saying all games are simple time sinks will get you another bruised kidney. I do my best to research the games I pick up in order to make sure I will have people to play against, but apparently I have some optimism in me as occasionally I stumble and pick up a game that lovely wife or even letter 'r' have trouble going near.

Let's take Blue Moon for example (note, do not confuse this with Blue Moon City which we all love). It's a card game similar in some ways to Magic and other collectible type games. They removed much of the random collectible nature by simply offering standard expansion decks. You buy the Flit deck and you get the same 30 cards as everybody else that buys that deck. There were a handful of these decks put out so that the game offered some variety. At it's heart, Blue Moon is a trick taking game. You play cards that allow you to control dragons. Win 4 dragons and you win the game. Run the other player out of cards while you control more dragons (if you can't get to 4) and you win the game.

Part of the problem (if you're my wife) is that the game only comes with 3 dragons. "If you're supposed to attract a 4th dragon, why isn't there a 4th dragon?" She says every single time I bring up the game. I don't know. Because it was cheaper this way. Because Knizia only likes the RGB color wheel. Who knows. Really not a terribly rational thing to get hung up on if you ask me. The other problem is that since there's a bit of Magic in the game's heritage, you really have to learn the way a deck works. Each deck offers different ways to break the relatively simple rules of the game (you play one character card and one booster or support card in an effort to at least match your opponent's strength). Once you learn how the deck works you can start to build a little bit of a strategy against the other decks.

I suspect this game fails for my wife because there's a little too much effort in learning the game for what she perceives as not enough reward (the non existent 4th dragon). Usually if she wins at something I can entice her to play again. Not so much with this one. The appeal of learning the strengths and weaknesses of each race (deck) and then trying to pit those abilities against the other races isn't enough of a motivator for her. The letter 'r' and I can spend a good hour or so trying them out and seeing how they work. As mentioned not everything is for everyone. The letter 'r' may get a slightly used birthday present this year as there's nothing sadder than a game that sits in a closet and doesn't get played. Although I may give McK a chance at learning it first. She's getting old enough that some of the games that have typically been adult games are starting to be interesting to her. As well as playable.

Then there's something like Arkham Horror. I picked this one up as I really like the Cthulhu theme and I thought it would be fun to give a co-operative game a try (all the players work together to try and prevent the end of the world). The problem here is (and I can't even convince the letter 'r' to try this one) it's got a lot of bits and even more rules. Learning curve strikes again. I often wonder how things would have gone if we'd played that first time with someone that knew the game. It doesn't help that you really need more than 3 people to play. And a typical game clocks in at 3-4 hours.

So those are some of the factors that come into play when looking for a new game. Time, number of rules/bits, what drives the fun of the game. Which isn't to say that it can be hard to find a game that everyone will like. As mentioned, Dominion is a big hit. Ticket to Ride goes in phases (have I forgotten how much my blood pressure tends to rise when I play it?). No Thanks and a few others make the rounds too. It helps if you know the people you're playing with. It also helps if you have a back alley game dealer that knows the product so you can ask questions. I mean, Walmart doesn't sell this stuff man. (Pro tip: if you want to go looking for something new and off the beaten path start here)

This may eventually become something of a feature as well. Games my wife hates. Or loves. It might prove more interesting review fodder. We'll see.

In other non Library/geek news there is a birthday coming up in casa del 'd'. So happy birthday bug. Remember, brains are not food.