Saturday, January 13, 2007

virtual break

Have I rambled on about Ticket to Ride: Marklin yet? If not, I regret the oversight. It was the boardgame we picked up for the family this Christmas. And a rather enjoyable game it is. Apparently Days of Wonder has a design philosophy that entails simple instructions, set up and game play. Note that that does not mean simplistic - there's quite a bit of strategy involved. I will mention that the rules can be a little fuzzy, but the forums over at Days of Wonder help clarify any questions you might have.

Basically, you're claiming train routes in Germany in order to connect destinations that you've drawn. You can also send passengers over the routes you've set up. There's quite a bit of tension as every player cannot connect the same routes and as you try to link cities you may find yourself having to go the long way around. The game itself is rather pretty and the pieces are all high quality. (Although the point tokens that get placed on the cities could stand to be a bit bigger.) My wife and I have enjoyed several games against each other and it's been received pretty well by those we've introduced it to. If you like strategy board games (think Settlers of Catan and so on) then this one is a no brainer.

My wife would like me to point out that total chaos is going on in the background (which is why I chose the title I did - I was attempting to tune it out to no avail). I've no idea what we've been feeding the little monsters lately, but apparently we need to switch to moldy bread and stagnant water...

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